local AnimConst = {}

AnimConst.Moving = "isMoving"
AnimConst.Attack = "AttackTrigger"
AnimConst.BeAttack = "HurtTrigger"
AnimConst.DieTrigger = "DieTrigger"
AnimConst.SkillTrigger = "SkillTrigger"

AnimConst.CLIP_ATTACK = "Attack"
AnimConst.CLIP_IDLE = "Idle"
AnimConst.CLIP_RUN = "Run"
AnimConst.CLIP_BEATTACK = "HurtLand"
AnimConst.CLIP_SKILL = "Skill"
AnimConst.CLIP_DIE = "Dead"

AnimConst.ACTION_MAP_CLIP = {
    ["Attack"] = "Attack",
    ["Idle"] = "Idle",
    ["Run"] = "Run",
    ["Hurt"] = "HurtLand",
    ["Skill"] = "Skill",
    ["Die"] = "Dead"
}

return AnimConst
